Factions reloaded new vegas
Why Unarmed? Guns would probably make more sense, and Energy Weapons would tie into the Sciency side, but 1) I've never done a full Unarmed run before, 2) I initially wanted to present them as "not carrying a weapon", and 3) it felt most in-keeping with the perpetual drug use. Tagged skills were Medicine, Science, Unarmed, but I've been building Speech and Sneak close behind them. So, for something different I've built up a sort of Wasteland doctor build. I saved and reloaded and the effect was gone. I got a screen of blue textures (like I'd just taken cateye in-game) when I got to Jean's Sky Diving. One during Ghost Town Gunfight, one before I left town with Sunny following me, and another as I was heading down the highway.
Factions reloaded new vegas mod#
? - The Weapon Mod Menu, which turns modding your weapons into a less-one time only proposition.
Factions reloaded new vegas install#
I also install the NVSE (New Vegas Script Extender) because it enables a lot of the more complex mods to run. Mainly because they make the characters look better and add lots and lots of guns to the party.
(If that one doesn't download immediately, right-click on the target for the file and it will let you save the target file and download it) I also use Nordic Firearms and Book of Earache, along with the mods that they need to run. If I'm going to play Dead Money, then I use these: A World of Pain and A World of Pain: Dead Money.Īs the latter mod makes Dead Money semi-bearable for me.